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6 Markers Programming Assignment

Posted by Sean Smyth on 04 Nov 2010 / 0 Comment

This was an assignment that we had to to for a programming module on the Creative Media course about a year ago.

The user is allowed to click on the screen 6 times and place “x”‘s where clicked. When the 6th “x” was placed, they are all removed and then a marker moved from point to point in the order they were clicked and this is to go on a loop until the user clicked reset.

The Background is white so you can’t see it but click in the white space just below this text.



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